Jhin: Gatebreaker into double Riptide
Jhin · from the PoC community · 2026-10-14
Put Gatebreaker first to activate two Riptide Batteries, grow
Jhin through
Skill and bank free control spells.
Build
Overview
The Curator's Gatebreaker followed by two
Riptide Battery gives the champion a large entry barrage. Each
Skill helps his star powers grow the carrier and generate
Captive Audience for follow-up control.
It's a popular combination for him. It acts immediately when you play him, unlike the existing two-champion spell-control guide, which waits for its
Landmark and spell-copy engine.
The build
The Curator's Gatebreaker first
The carrier loses one Power and strikes the enemy Nexus on Play. Equip it above both Batteries so the Nexus damage can activate their Plunder effects. If that strike deals no Nexus damage, the opener still needs an independent Plunder trigger.
Two
Riptide Battery
Each plays
Cannon Barrage a number of times equal to the carrier’s cost when Plunder activates. The
Skill advance the spell/
Skill count and give the champion stats through the two-star power. Cost reduction helps deployment but can also reduce barrage count; do not promise a fixed number after changing costs.
The duplicate Rare relic is intentional. Level 30 equips all three without any Epic slot upgrades.
How to play
Keep
Jhin and cheap defensive
Skill units such as
Solari Sunhawk or a Nexus ping such as
Crackshot Corsair. Hold the board until you can play the champion; avoid spending your entire hand on an attack that leaves no defense.
With Gatebreaker first, play him and let the
Skill chain resolve. Check which enemies survive and how many free Captive Audiences actually reached your hand. Use
Stun to prevent dangerous attacks or prepare a finishing attack; more generated cards are wasted if your hand is full.
In the past the ordering sometimes failed after a champion copy had turned into a champion spell, and in encounters that add a global Plunder effect. It may or may not still happen. When you need a dependable barrage, damage the Nexus before playing him rather than relying solely on Gatebreaker’s ordering.
Drafting and alternatives
Take useful early defense, protection, spell/
Skill damage and champion discounts when speed matters more than barrage count.
Luden's Tempest or
Big Guns can replace one Battery for stronger individual hits but fewer
Skill and generated control spells.
The existing
Frozen Tomb and
Chemtech Duplicator route offers longer-game control. A direct summon does not trigger Gatebreaker’s Play strike, so adding a summon relic is not equivalent to playing this barrage package from hand.
Star-power checkpoint
Three-star
Beauty in Death II makes the generated
Captive Audience cost zero after every fourth qualifying
Fast spell,
Slow spell or
Skill. Two-star
Setting the Stage grants an ally +1|+1 when it plays a
Skill. Six-star
Death in 4 Acts adds spell/
Skill damage and quadruples damage to
Stun enemies, but the entry-barrage engine does not require it.
Sources
- Jhin PoC by u/External-Panic-3768, 2026-04-25, 4 points (observed 14 Oct 2026).
- Relics for Jhin by u/HiddenErudition, 2025-05-24, 19 points (observed 14 Oct 2026).
- Player-voted builds, local snapshot collected 13 Oct 2026.
- Champion guide builds and recorded clears, local snapshot collected 13 Oct 2026.
- Champion mechanics and level rewards, local data checked 14 Oct 2026.