Map nodes

Power

Pick one of three powers for the rest of the run. Always the second node of an adventure, and again after every boss fight.

Reinforcement

Pick a support champion: adds 2 copies of another champion and 2 copies each of 2 cards from their archetype. Comes after the first fight. Support cards get items as your champion levels up (Common item at level 5, up to an Epic item at level 29).

Healer

Heal 25% of your max Health, or cut every copy of a card from your deck (Legend Level 10+; any non-champion card from Legend Level 15). From Legend Level 20 you can also buy a full heal for 5 Gold per point of max Health. Always appears before a boss.

Shop

Buy up to 3 copies of cards that come with items (3 offers, 6 from Legend Level 6). Some shops also sell a power (Legend Level 13+) or items. The node’s rarity sets the rarity of what’s inside, and rerolling refreshes the offers.

Gold chest

Gives Gold to spend in shops and paid encounters.

Boss

At least one per adventure; the last node is always a boss. Each boss has its own power (see the Adventures page). You’re fully healed after a mini boss.

Event

A random encounter (see the Event encounters tab): shops with a twist, trades, gifts and gambles. Which ones can appear depends on the adventure’s region.

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