When an allied
Warlord's Palace is destroyed, steal a mana gem.
When an allied
Warlord's Hoard is destroyed, revive the strongest dead non-Ephemeral ally.
Champion:
Akshan
Powers are run-wide effects. Champions earn their own star powers, and adventures offer more powers as you go: from power nodes, encounters, relics and Arcane events.
573 powers
When an allied
Warlord's Palace is destroyed, steal a mana gem.
When an allied
Warlord's Hoard is destroyed, revive the strongest dead non-Ephemeral ally.
Champion:
Akshan
When you summon a champion, grant it two random keywords allies don't have.
When an ally dies for the first time, summon a
Haunted Tomb.
Your skills deal 2 extra damage.
When a card becomes a Storm Conduit, grant it a random Epic item.
Champion:
Spirit Blossom Yasuo
Your spells and
Skills deal 1 extra damage.
Allies with
Equipment or attachments have +2|+2.
Round Start: Create a random
Fleeting Countdown
landmark in hand. When you summon a
landmark with Countdown, advance it 2 rounds.
Source:
Herald of the Magus
When you level up a champion, ALL players discard their hand.
Source:
Ethereal Remitter
Round Start: Summon a Prey if you don't have one. When you slay allied or marked units, deal 1 to the enemy Nexus
Champion:
Kindred
Round Start: Summon a Prey if you don't have one. When you slay allied or marked units, deal 2 to the enemy Nexus
Champion:
Kindred
+1 Starting Mana. When you play a base 6+ cost ally play a random Dragon Boon on it.
Champion:
Elder Dragon
When you play a created card, reduce the cost of allied champions everywhere by 1. When you play a champion, level them up. You're welcome.
Champion:
Aurelion Sol
When you play a created card, reduce the cost of allied champions everywhere by 2. When you play a champion, level them up. You're welcome.
Champion:
Aurelion Sol
Ephemeral allies have Overwhelm.
+1 Starting Mana. When an ally kills a unit with 0 power, grant your ally +1|+1.
Champion:
Ashe
When an ally dies, grant allies in hand +0|+1.
When an ally strikes, create a
Beckoning Gaze in hand, or reduce its cost by 1 if you already have one.
Champion:
Spirit Blossom Evelynn
When an ally strikes, create a 6 cost
Beckoning Gaze in hand, or reduce its cost by 1 if you already have one.
Champion:
Spirit Blossom Evelynn
+1 Starting Mana. Round Start: Create a 2 cost Wallop in hand. If you already have one, reduce its cost by 1.
Champion:
Gnar
Round Start: Create a
Coin in hand.
Each round, the first time you slay an ally, summon an
Encroaching Mist.
Champion:
Viego
Each round, the first time you slay an ally, and the first time you slay an enemy summon an
Encroaching Mist.
Champion:
Viego
Your spells and skills deal 1 extra damage.
When an ally dies, grant stats equal to its Power to the top unit in your deck. Each round, the first time an allied
Snowball dies while attacking,
Rally.
Champion:
Nunu & Willump
When you summon a created ally, grant it +1|+1.
When you summon a created ally, grant it +2|+2.
Round End: Reduce the cost of the most expensive card in your hand by 1.
When you summon an ally, grant it
SpellShield.
The first time each round you target an ally with a single-target spell, copy it on your strongest ally.
Champion:
Varus
When you target an ally with a single-target spell, copy it on your strongest ally.
Champion:
Varus
+1 Starting Mana. When allies attack, grant allies in your deck +1|+1.
Champion:
Tryndamere
When allies attack, grant allies in your deck +1|+1.
When you summon an ally, double its stats this round. When you play
Call to Arms,
Rally.
Champion:
Tryndamere
When allies attack,
Skill: deal 1 to battling enemies and the enemy Nexus.
Round End: Grant your strongest ally +1|+1 for each unit you've slain this round. Once you've slain 10+ units, Restore the Sun Disc.
Champion:
Nasus
Round End: Grant your strongest ally +2|+2 for each unit you've slain this round. Once you've slain 8+ units, Restore the Sun Disc.
Champion:
Nasus
Round Start: Create a
Fleeting
Blade's Edge in hand.
Increase the cost of enemy
Curses everywhere by 1. When you target an enemy,
Curse it with
Shackles.
Champion:
Morgana
When you Terrify, grant enemies
Gloom and grant a random ally 2
Spirit.
Champion:
Fiddlesticks
When you see a unit in a Prediction, grant it +2|+2 and a random keyword.
Champion:
Ekko
When you play a unit, double its stats. If it's
Aurelion Sol,
The Skies Descend upon all your pathetic enemies.
Champion:
Aurelion Sol
When allies attack, draw a unit, if it's a Dragon summon it attacking.
Champion:
Shyvana
When you play a unit, grant allies in your deck +1|+0. If it's a Yeti or costs 5+, grant allies in your deck +1|+1 instead (if it's both, grant +2|+2).
Champion:
Nunu & Willump
When you play a unit, grant allies in your deck +1|+1. If it's a Yeti or costs 5+, grant allies in your deck +2|+2 instead (if it's both, grant +3|+3).
Champion:
Nunu & Willump
Round Start: A random card in your hand becomes a Storm Conduit if you don't already have one. When you play a card, Gather Storm.
Champion:
Spirit Blossom Yasuo
Round Start and when you play a Storm Conduit: A random card in your hand becomes a Storm Conduit if you don't already have one. When you play a card, Gather Storm.
Champion:
Spirit Blossom Yasuo
Allied "this round" buffs (except
Barrier) are permanent.
When you summon an ally with buffed stats, grant it a random keyword.
Champion:
Bard
When you summon an ally with buffed stats, grant it two random keywords.
Champion:
Bard
Each round, the first time you attack with 15+ total Power,
Rally.
Round End: If an ally died this round, summon a
Spiderling.
+1 Starting Mana.
Round Start: Create a
Blessing of Targon in hand. If you already have one, reduce its cost by 1.
Champion:
Kayle
Round Start: Create a
Blessing of Targon in hand. If you already have one, reduce its cost by 1.
Game Start: Summon a
Frozen Thrall. Set its Countdown to 5.
+1 Starting Mana. Round Start: Create a
Spirit Journey in hand. If you already have one, reduce its cost by 2.
Champion:
Kindred
When a unit dies, deal 1 to the enemy nexus.
The first time you damage the enemy Nexus each round, the next card you play costs 1 less.
Champion:
Samira
The first time you damage the enemy Nexus each round, the next card you play costs 3 less.
Champion:
Samira
Round Start: Both players get a mana gem.
The first time you play a follower each round, pick 1 of 3 followers that costs 3 more to transform it into.
+1 Starting Mana. Game Start: Create in hand 2 random Darkin equipment.
Champion:
Aatrox
+1 Starting Mana. I graciously bestow a Rare or Epic item upon all your created cards.
Champion:
Aurelion Sol
When you create a card, grant it a Rare or Epic item.
+1 Starting Mana. When you draw a card with chimes on it, plant two Chimes in your deck.
Champion:
Bard
Round Start: Create a
Fleeting 0 cost
Counterfeit Copies in hand.
Allies have
Overwhelm.
Round Start: Reduce the cost of your 4+ cost cards in hand by 1.
When you play a 5+ power ally, it deals 3 to all enemies. If it's a 10+ power Champion, it strikes all enemies instead.
Champion:
Kayle
Game Start: Shuffle two
Deaths From Below into your deck and grant
Deaths From Below a random epic item.
Your spells everywhere have
Lurk.
When a card
Lurks, if it's a follower, summon it attacking; otherwise, draw it.
Champion:
Pyke
Round Start: Create a
Fleeting
Sharpened Resolve in hand. It costs 1 less.
Champion:
LeBlanc
Round Start: Create a
Fleeting
Sharpened Resolve in hand. It costs 0.
Champion:
LeBlanc
Game Start: Create a 1 cost
Wild Card in your deck for every 7 cards in your deck.
When an ally strikes the enemy Nexus,
Curse the Foe with
Ichor.
Your Nexus has
Tough.
Your Destiny Cards are replaced with improved versions:
Blue Card,
Red Card,
Gold Card.
Champion:
Twisted Fate
When
Ephemeral allies attack, grant
Ephemeral allies everywhere +1|+0.
Champion:
Hecarim
Enemies have -1|-0.
When you summon an ally, grant it
Fury. It is a Dragon.
When you play your second spell in a round, give your strongest ally +4|+4 this round.
Champion:
Lee Sin
When you play your second spell in a round, give your strongest ally +8|+8 this round.
Champion:
Lee Sin
When you summon an ally, give it
Challenger this round.
Copy the first card you play each turn.
Game Start: Summon the weakest follower from your deck.
Game Start: Summon two Husks.
Your spells and skills deal 2 extra damage.
Each round, the first time an ally dies, create a random Elite follower in hand. It costs 3 less.
Champion:
Garen
+1 Starting Mana. Round Start: Flow: Give your strongest ally
Elusive this round.
Champion:
Master Yi
When you play a spell, gain 1 spell Mana. If it's your 4th spell this round, copy it with the same targets.
Champion:
Nami
Game Start: Shuffle 3
Tibbers into your deck. Your
Tibbers cost 2 less and have +5|+5.
+1 Starting Mana. Each round, when you summon your second unit, grant allies +1|+1.
Champion:
Azir
+2 Starting Mana. Each round, when you summon your second unit, grant allies +2|+2.
Champion:
Azir
Get 200 additional gold after each combat encounter.
When an ally survives damage, grant it +1|+1.
When you damage an enemy, reduce its Power by the damage dealt.
Your Epic cards cost 2 less.
Game Start: Create a
Homecoming in hand and grant it
Double Time Watch.
Allies have + 1|+0 for every 7 times you've dealt damage this game.
Champion:
Warwick
Allies have + 1|+0 for every 5 times you've dealt damage this game.
Champion:
Warwick
Tech allies in hand and in play start the game with 3 random improved upgrades.
Game Start: Summon a
Mk0: Windup Shredder.
Champion:
Heimerdinger
Allies have +1|+1 for each keyword.
When you summon an ally, deal 1 to the enemy Nexus.
When an enemy dies outside of combat, deal 4 to the enemy Nexus.
+1 Starting Mana. Round Start: Create a
Fleeting
Twin Disciplines in hand.
Champion:
Lee Sin
+1 Starting Mana. When you play a cost reduced card, grant the weakest ally +1|+1.
Champion:
Janna
+2 Starting Mana. When you play a cost reduced card, grant the weakest ally +1|+1. If it’s a spell, grant +2|+2 instead.
Champion:
Janna
Round Start: Draw 1 and give it
Fleeting. When you discard a card, create a copy of it into your deck.
Round Start: Create a
Fleeting
Feral Prescience in hand.
When you target an ally with a card, grant it stats equal to that card's cost.
Champion:
Spirit Blossom Master Yi
Round Start: Give your weakest ally +3|+3 this round.
When you heal a damaged ally, grant it +1|+1 for each point of healing (up to a max of +3|+3).
Champion:
Soraka
+1 Starting Mana.
Your
Stance Swap accelerate to Focus. When you gain the attack token, create a
Stance Swap in hand.
Champion:
Udyr
Round Start: If you have the attack token,
Stun the strongest enemy.
Champion:
Yasuo
+1 Starting Mana. Round End: If an ally died this round, grant your weakest ally +1|+1 and a random keyword that allies don't have.
Champion:
The Poro King
Round End: If an ally died this round, grant your weakest ally +1|+1 and a random keyword that allies don't have.
Your Nexus is
Tough.
+1 Starting Mana. Game Start and when you play a card with base cost 4+: Plant a
Mysterious Portal in the top 4 cards of your deck.
Champion:
Norra
Game Start and when you play a card with base cost 4+: Plant a
Mysterious Portal in the top 4 cards of your deck.
Round Start: If you have the attack token, grant your strongest ally a random positive keyword.
Champion:
Kai'Sa
Round Start: Grant your strongest ally a random positive keyword.
Champion:
Kai'Sa
Round Start: If you have the attack token,
Frostbite the strongest enemy and give it
Vulnerable this round.
Champion:
Ashe
Round Start:
Frostbite the strongest enemy and give it
Vulnerable this round.
Champion:
Ashe
+1 Starting Mana. Each round, the first time you play a spell, refill 1 spell mana.
Champion:
Spirit Blossom Master Yi
Round Start: Sumon 2
Powder Kegs.
Game Start: Summon 2
Armed Gearhead.
When you play a spell, grant a random ally in hand +1|+1.
When you increase an ally's stats with a spell, increase them by 2 more.
When you decrease an enemy's power, randomly distribute that much power among allies in hand.
Champion:
Ashe
+1 Starting Mana. Round Start: Reduce the cost of a spell in your deck by 1, then create an exact
Fleeting copy of it in hand.
Champion:
Varus
Round Start: Reduce the cost of a spell in your deck by 1, then create an exact
Fleeting copy of it in hand.
+1 Starting Mana.
If you're
Enlightened, when you'd gain a mana gem, grant allies +1|+1 instead.
Champion:
Anivia
When you play a 6+ base cost unit, deal 2 to all enemies and the enemy Nexus.
When you play a card that costs 3+ mana, Terrify 1. While the enemy deck has 15 or fewer cards, allies have +2|+2 and Overwhelm.
Each round, the first ally you play with a different subtype than other allies costs 1 less.
Champion:
Neeko
Each round, the first ally you play with a different subtype than other allies costs 2 less.
Champion:
Neeko
+1 Starting mana. When an ally with 4+ power dies, reduce the cost of all 4+ power allies in hand by 1.
Champion:
Viego
When an ally with 4+ power dies, reduce the cost of all 4+ power allies in hand by 1.
Allies have
Hallowed.
+1 Starting Mana.
When you play a Stolen card, or a Stolen ally strikes the enemy Nexus, plant 3
Poison Puffcaps in the enemy deck.
Champion:
Spirit Blossom Teemo
Game Start: Draw a champion.
After you play a 6+ cost spell, deal 10 to a random enemy or the enemy Nexus if there is none.
Champion:
Jayce
Game Start: Plant 6
Flashbomb Traps in the top 8 cards of the enemy deck. When a trap misses, replant it in the top 8 cards of the enemy deck.
When you play or level up a champion, refill your spell mana.
When you draw a card, give allies +1|+0 this round.
When you play a
Coin with 5+ stacks, summon
Sett. If you already have a
Sett, create a
Show Stopper in hand instead.
Champion:
Sett
When the Foe draws a card 5+ traps on it, grant allies +1|+1 and the Foe discards a random card and draws 1.
Champion:
Spirit Blossom Teemo
Round Start:
Stun the strongest enemy.
Round Start:
Frostbite the strongest enemy this round.
When you play a 6+ cost spell, reduce the cost of non-spells in your hand by 1.
Champion:
Jayce
When you play a 6+ cost spell, reduce the cost of non-spells in your hand by 1, then give allies +1|+0 and a random keyword this round.
Champion:
Jayce
Round Start: Create a Darkness in hand or, if you have one, reduce its cost by 1 instead.
Champion:
Veigar
When one of your traps activates, create an exact
Fleeting copy of the trapped card in hand and reduce its cost by 2.
Champion:
Spirit Blossom Teemo
When one of your traps activates, create an exact
Fleeting copy of the trapped card in hand and reduce its cost by twice the number of traps on it.
Champion:
Spirit Blossom Teemo
Your elemental spells and
Skills deal 2 extra damage.
Round Start: Grant the weakest enemy
Vulnerable.
When an Equipped ally Strikes, reduce the cost of a random card in hand by 1.
Champion:
Aatrox
When an Equipped ally Strikes, reduce the cost of a random card in hand by 2.
Champion:
Aatrox
When an ally dies, grant its power to a unit in hand.
When you play a
Stance Swap, heal your Nexus 2 and refill 1 spell mana.
+1 Starting Mana. Round Start: Create a
Prismatic Barrier in hand. If you already have one, reduce its cost by 1.
Champion:
Lux: Illuminated
Round Start: If you have the attack token and fewer than 2 equipment in hand, create a
Golden Spatula.
Champion:
Vayne
Round Start: If you have the attack token and fewer than 2 equipment in hand, create a
Golden Spatula. Grant it a random keyword.
Champion:
Vayne
Round Start: Create a
Fleeting
Single Combat in hand.
+2 Starting Mana. Round Start: Create a
Single Combat in hand if you don't have one. When you play a
Single Combat, grant allied Elites everywhere +1|+0.
Champion:
Garen
+1 Starting Mana.
Game Start and when you play a non-
Moral Support spell: Create a
Moral Support in hand if you don't have one.
Champion:
Shen
Each round, the first time you attack, refill 1 mana for each attacking ally and draw a spell.
Champion:
Lux: Illuminated
Each Round, the first time you play a spell targeting only allies, animate it.
Champion:
Spirit Blossom Master Yi
When you play a spell targeting only allies, animate it.
Champion:
Spirit Blossom Master Yi
The Foe's Nexus takes 1 extra damage from all sources.
Game Start: Shuffle 10 Level 2 Champions into your deck. They cost 1 less.
Allies everywhere that cost 3 or less are Lurkers and have
Lurk.
When an ally is targeted or supported, grant it
Spirit and
Impact.
Champion:
Lux: Illuminated
Each round, the first time you spend mana to play a spell, refill spell mana up to its cost.
Champion:
Lux
Each round, the first time you spend mana to play a spell, refill mana equal to its cost.
Champion:
Lux
When you play a spell that costs 1 or more, summon a
Fox-Fire.
Champion:
Spirit Blossom Ahri
When you play a spell that costs 1 or more, summon a
Fox-Fire with stats equal to the cost of the spell.
Champion:
Spirit Blossom Ahri
+1 Starting Mana. When you
Capture a unit, create a copy of it in hand. It costs 1 less.
Champion:
Tahm Kench
+1 Starting Mana. Cards you draw after the first each round cost 1 less this round.
Champion:
Twisted Fate
If I'm
Lux, +1 starting mana. Game Start: Draw a follower that costs 2 or less and grant it
Targon's Brace.
Your spells are
Fleeting. When you play a spell that isn't
Final Spark, create a
Final Spark in hand.
Source:
Mageseeker Investigator
When you summon a created unit, grant it
Augment.
Round Start: Mark a random enemy. When an ally dies, create a
Beast's Frenzy in hand or, if you have one, reduce its cost by 1.
Champion:
Spirit Blossom Kindred
Round Start: Mark a random enemy. When ANY unit dies, create a
Beast's Frenzy in hand or, if you have one, reduce its cost by 1.
Champion:
Spirit Blossom Kindred
Round Start: Create in hand a
Fleeting copy of the last non-fleeting card you played.
When an ally attacks, grant allies with the same name everywhere +1|+0.
Champion:
Ambessa
When an ally attacks, grant allies with the same name everywhere +1|+1.
Champion:
Ambessa
When you play a non-Fleeting spell or
Skill, create a 1 cost
Fleeting
Twin Disciplines in hand. Round Start: Flow: Grant allies +1|+1.
Champion:
Master Yi
Adventure Start: Grant each Celestial card a random item for this adventure.
Champion:
Zoe
Adventure Start: Grant each Celestial card 2 random items for this adventure.
Champion:
Zoe
+1 Starting Mana. When you gain the attack token, create a
Clever Camouflage in hand.
Champion:
Nidalee
When you gain the attack token, create a
Clever Camouflage in hand.
Round Start: Reduce the cost of a random card in ALL player's hands to 0 this round.
+1 Starting Mana.
When a marked enemy dies, grant
Ephemeral and champion allies everywhere +1|+0.
Champion:
Spirit Blossom Kindred
Round Start: Reduce the cost of spells in hand by 1.
When you gain the attack token, summon a
Sapling.
When an ally strikes, grant it +1|+0.
When an allied Husk grants stats to an ally, it grants double the amount.
Champion:
Evelynn
If I'm
Norra, +1 Starting Mana. When you summon a created ally, grant it
Impact.
Round Start: If you have the attack token, summon a
Powder Monkey.
Champion:
Miss Fortune
Round End: Terrify 1 for each time an ally struck the enemy Nexus this round.
Champion:
Fiddlesticks
Round End: Terrify 1 for each time you've damaged the enemy Nexus this round.
Champion:
Fiddlesticks
Game Start: Summon
Sting Officer.
+1 Starting Mana.
When an ally is summoned or attacks, plant a
Flashbomb Trap in the top 8 cards of the enemy deck.
Champion:
Caitlyn
When an ally is summoned or attacks, plant a
Flashbomb Trap in the top 8 cards of the enemy deck.
+1 Starting Mana. Round Start: Create an
Onslaught of Shadows in hand. If you already have one, reduce its cost by 1.
Champion:
Hecarim
When you attack with 10+ total Power, kill the strongest backrow enemy.
Champion:
Ambessa
Game Start: Summon a 2 cost unit from your deck.
Allies have "
Nightfall: Grant me +2|+0 and
Quick Attack. If I already have
Quick Attack grant me
Double Attack instead."
Champion:
Diana
When one of your units or spells deals excess damage to an enemy, deal that much to another random backrow enemy.
Game Start: Create a random equipment in hand. It costs 2 less.
When you level up an ally champion, grant allies everywhere +1|+1.
Champion:
Evelynn
When you level up an ally champion, grant allies everywhere +2|+2.
Champion:
Evelynn
Round Start: Create an
Ace in the Hole in hand if you don't have one. When one of your traps activates, reduce its cost by 1.
Champion:
Caitlyn
Round Start: Create a
Hex Core Upgrade in hand. Your
Hex Core Upgrades have Stopwatch and can upgrade any ally.
Round Start: Get a mana gem.
When you damage an enemy or the enemy Nexus, grow that damage to 4.
When you target an ally, give it
Barrier this round.
+1 Starting Mana.
Round Start: If you have the attack token, summon an
Ephemeral
Sharkling.
Champion:
Pyke
When an ally dies, deal 1 to the enemy Nexus.
+1 Starting Mana. When you level up an ally champion, create a
Morning Light in hand. It costs 0.
Champion:
Leona
Game Start: Draw a random card from the enemy hand and reduce its cost to 0.
Game Start: Draw 2 cards that cost 2 or less
Round Start: Create a
Fleeting
Guile in hand.
When allies attack, deal 1 to all enemies and the enemy Nexus. Increased by 1 for each attacking subtyped ally.
Champion:
Neeko
Round Start: Plant a
Poison Puffcap on a random card in the Foe's deck.
Source:
Chump Whump
Round End: Grant allies everywhere +1|+1.
When an ally dies, deal 1 to the enemy Nexus.
+ 1 Starting Mana. Round Start: Create a
Blood Hunt in hand. If you already have one, reduce its cost by 1.
Champion:
Warwick
Round Start: Create a
Blood Hunt in hand. If you already have one, reduce its cost by 1.
Round Start: Summon a
Sigil of the Storm.
When you level up an allied champion, summon
Lux. If you already have
Lux, summon
Garen instead. If you have both and not
Galio, summon
Galio.
+1 Starting Mana. When you summon a unit, refill one spell mana.
Champion:
Heimerdinger
When you summon a unit, refill one spell mana.
+1 Starting Mana. When you play 6+ mana of spells, create a 0 cost
Golden Aegis in hand.
Champion:
Lux
Fearsome allies can only be blocked by units with 5+ Power.
Cards you draw cost 1 less this round.
When you damage the enemy Nexus, grant the top ally in your deck +1|+1.
Round Start: If you have the attack token, grant a random ally
Scout.
When an allied unit kills another unit, give that ally +1|+1 and heal it 2.
Champion:
Kayn
When an allied unit kills another unit, give that ally +2|+2 and heal it to full.
Champion:
Kayn
+1 Starting Mana. Round Start: Create a
Conscription in hand. If you already have one, reduce its cost by 1.
Champion:
Ambessa
Round Start: Create a
Conscription in hand. If you already have one, reduce its cost by 1.
Each round, the first time you play a 6+ cost spell, refill mana equal to its cost.
Allies have +1|+0.
When your Nexus survives damage, reduce the cost of your highest cost card in hand by 1.
When you summon an ally, give it +1|+1 this round.
When you kill a unit with a spell, deal 1 to all enemies and the enemy Nexus.
Champion:
Mel
When you kill a unit with a spell, deal 2 to all enemies and the enemy Nexus.
Champion:
Mel
Game Start: Summon a
Rock Hopper.
Round Start: Grant a random ally +1|+1 for each ally that died last round, as well as all their keywords.
Champion:
Thresh
Round Start: Grant a random ally +1|+1 for each unit that died last round, as well as all their keywords.
Champion:
Thresh
When you play a champion, it strikes the weakest enemy. If it's
Nasus, it also strikes the strongest enemy.
Tech allies in hand and in play have a random upgrade for each time you've spent 6+ mana on spells.
Champion:
Heimerdinger
Tech allies in hand and in play have a random upgrade from an improved pool of upgrades for each time you've spent 6+ mana on spells.
Champion:
Heimerdinger
When you play a champion, summon a
Warlord's Palace or advance it 2 rounds.
Each round, the first time you spend mana on a spell, Spawn equal to its cost.
Game Start: Grant a random spell from your deck
Mark of Medarda. Create 4 copies of it in your deck.
When an ally gains stats from a spell, it gains twice that many instead.
When you target an ally with a single-target spell, copy it on your weakest ally.
When you give or grant stats to an ally in play, grant a random ally in hand +1|+0 (or the top ally of your deck if there is none).
Champion:
Kayle
When you give or grant stats to an ally in play, grant a random ally in hand the same amount of stats (or the top ally of your deck if there is none).
Champion:
Kayle
Game Start: Both players get a mana gem.
When you summon an ally, grant its keywords to all allies.
When an ally that costs 1 or less attacks, skill deal 1 to the enemy Nexus.
Game Start: Create a
Renekton and a
Nasus in your deck, then grant all of
Azir's items to other champions in your deck and hand.
Champion:
Azir
+1 Starting Mana.
Enemies have -1|-0.
Vulnerable enemies have -3|-0 instead.
Champion:
Nasus
Enemies have -1|-0.
Vulnerable enemies have -3|-0 instead.
Game Start: Create an
Evelynn in hand. When you summon a Husk, it loses Immobile.
When you play a slow spell, copy it onto the same targets.
When you play a Poro, create a random Special Snax in hand or reduce its cost by 1 if you already have one. Each game, when you play your tenth Snax, transform all enemies into random Poros.
Champion:
The Poro King
Round Start: If you don't have the attack token, summon a
Ghastly Band.
Champion:
Gwen
Game Start: Summon two random 1 cost Poros.
Game Start: Summon a
Warden's Prey.
When you slay a unit, reduce the cost of every card in your hand by 1 (to a minimum cost of 1).
When you
Restore the Sun Disc, grant allies everywhere +5|+5.
Champion:
Nasus
When you play a spell, deal 1 to the enemy Nexus.
When you gain the attack token, create a random spell that costs 2 from your regions in hand. It costs 0 and is
Fleeting.
When allies attack, grant allied Spiderlings everywhere +1|+0 and the positive keywords of allied champions.
Champion:
Elise
Allies that cost 1 or less have Overwhelm, Quick Attack, and Fury.
When you play a champion, summon an exact
Ephemeral copy of it.
The first card you play each round costs 1 less for every 20 cards that started in your deck.
Power: Allies have +1|+1 for every 12 cards in your deck past 18 at game start.
When you target an ally with
Stance Swap, grant it +1|+1. Each round, the first time you play a
Stance Swap on an ally, it strikes the weakest enemy.
Champion:
Udyr
Your
Stance Swap are replaced with
Mastered Stance Swap. Your
Mastered Stance Swap accelerate to Burst.
Champion:
Udyr
If I'm Titanic, +1 Starting Mana. You can find Level 2 Champions when you Invoke or Manifest.
+1 Starting Mana. When you play a damaging spell, increase the damage dealt by other copies of it Everywhere by 1.
Champion:
Mel
When you play a damaging spell, increase the damage dealt by other copies of it Everywhere by 1.
When you summon an ally, grant it +0|+1 and
Formidable.
Each Round, the first time you target or support a non-Ephemeral ally, it strikes the weakest enemy.
Champion:
Shen
Round Start: If allies have 4+ unique keywords, grant allies +1|+1.
Champion:
The Poro King
Round Start: If allies have 4+ unique keywords, grant allies +2|+2.
Champion:
The Poro King
+1 Starting Mana. When you play your third card each round, grant allies +1|+1.
Champion:
Samira
When you play your third card each round, grant allies +1|+1.
Game Start: Create a random Darkin
Equipment in hand. It costs 2 less.
Each round, the first time you play a
landmark, refill mana equal to its cost.
Game Start: Summon a
Greenglade Lookout.
Game Start: Drain 5 from the enemy Nexus.
Round Start: Create a 0 cost
Fleeting
Time and Dedication in hand.The first time you Forge each round, Forge again.
Champion:
Ornn
+2 Starting Mana. Round Start: Grant the weakest enemy
Vulnerable and grant allied
Tentacles everywhere +1|+1.
Champion:
Illaoi
Allies have Overwhelm, and if they have a subtype, +1|+1.
Allies have "
Attack: Grow my Health to match my Power."
When you play or transform a Darkin, it strikes the weakest enemy.
Game Start: Summon a
Buried Sun Disc and create a
Renekton,
Azir, or
Nasus in hand.
Source:
Herald of the Magus
When an ally is summoned, give it +2|+2,
Challenger, and a random keyword this round.
When allies attack, summon a random Noxian ally with cost equal to your mana gems.
Champion:
Darius
Round Start: Mark a random enemy this round. When you slay a marked unit, grant allied Champions everywhere +1|+1.
Champion:
Kindred
Game Start: Shuffle 3 copies of
The Ruination into ALL players' decks. They cost 0.
Source:
Ethereal Remitter
Round Start: Grow all allies to the
Strongest ally's stats this round.
Champion:
Yuumi
+1 Starting Mana.
Round Start: Create an
Astral Diffusion in hand or reduce its cost by 2 if you already have one.
Champion:
Soraka
Attacking
Ephemeral allies can't take damage or die.
+1 Starting Mana.
Game start: Plant 3 copies of random followers from your deck in the enemy deck as
Nightmares.
Champion:
Fiddlesticks
+1 Starting Mana. When you revive an ally, grant it +2|+0 and
Overwhelm.
Champion:
Mordekaiser
Game Start: Summon your highest cost follower from deck and
Curse it with
Shackles three times.
When you steal an enemy, give it
Overwhelm and double its Power this round.
Champion:
Spirit Blossom Evelynn
When you refill mana, give allies +1|+0 this round and deal 1 to all enemies.
Champion:
Jack
When you summon a unit with 8 attack, health, or cost, grant it +8|+8.
+1 Starting Mana. Round Start: Create a
Blooming Bud in hand. If you already have one, reduce its cost by 1.
Champion:
Lillia
Each round, the first time the Foe summons a unit,
Frostbite it.
When you summon a 5+ Power ally, it strikes the weakest enemy.
Round Start: If you have the attack token, create a 2 cost Indestructible in hand or if you have one, reduce its cost by 1.
Champion:
Mordekaiser
Round Start: Create a 2 cost Indestructible in hand or if you have one, reduce its cost by 1.
Champion:
Mordekaiser
Round Start: Create a Shadow Dash in hand if you don't have one. When an ally with
Barrier strikes while blocking, it strikes the enemy Nexus.
Champion:
Shen
+1 Starting Mana. When you play your first card each round, refill 1 Mana.
Champion:
Diana
Game Start: Create a
Twisted Fate in hand and reduce its cost by 1.
Source: Recruit
Twisted Fate
Game Start: Create a
Twisted Fate in hand. Grant it +2|+2 and reduce its cost by 1.
Source: Recruit
Twisted Fate
The first time an ally dies each round, revive it.
Your first spell each round costs 10 less.
Your units have
Evolve.
Game Start: Add a random item to each card in your deck for this game.
+1 Starting Mana.
Round Start: Create a
Hextech Anomaly in hand if you don't already have one you created this way.
Champion:
Jayce
The first time your Nexus would run out of health each game, heal it 30 and grant allies everywhere +1|+1.
Game Start: Summon 2
Vanguard Lookouts.
+2 Starting Mana. Allies with 3+ positive keywords have +2|+2, and allies with 6+ positive keywords have +4|+4.
Champion:
Kai'Sa
If I'm
Tryndamere, when you grant stats to a unit in your deck, grant twice as much.
Round Start: If you have the attack token, create a
Call to Arms in hand. If you already have one, reduce its cost by 2.
Champion:
Tryndamere
Round Start: Create a
Call to Arms in hand. If you already have one, reduce its cost by 2.
Champion:
Tryndamere
+1 Starting Mana. When you discard a card, create a copy of it in your deck and draw 1
Fleeting at next Round Start.
Champion:
Nilah
When you discard a card, create a copy of it in your deck and draw 1
Fleeting at next Round Start.
When you summon an ally, grant it a random keyword.
When you play or discard a card, deal 1 to enemy Nexus.
Champion:
Jinx
When you play or discard a card, deal 1 to enemy Nexus and 1 to a random enemy.
Champion:
Jinx
When you play a cost reduced card, reduce the cost of the top card of your deck by 1.
Champion:
Janna
When you play a cost reduced card, reduce the cost of the top 2 cards of your deck by 1.
Champion:
Janna
Your Skills deal 1 extra damage per Stunned enemy.
Round Start: Create a
Second Skin in hand. When you target an ally with
Second Skin, give it
Kai'Sa's keywords this round.
Champion:
Kai'Sa
When you play your third card each round, create a
Wild Card in hand.
Champion:
Twisted Fate
When you play your third card each round, create a 1 cost
Wild Card in hand.
Champion:
Twisted Fate
Your created cards cost 1 less.
Round Start: If you don't have a
Galesong Swallow, create a 1 cost
Fleeting
Galesong Flock in hand. Allied Champions and Birds with 15+ Power have 'Attack: Updraft the strongest enemy.'
Champion:
Janna
+1 Starting Mana. When you play a champion draw 1 and make it a Storm Conduit.
Champion:
Spirit Blossom Yasuo
Game Start: Summon a
Vastayan Disciple.
When an enemy with 2+ Health is summoned, deal 1 to it.
+1 Starting Mana. When you level up a champion, create a
Super Mega Death Rocket! in hand.
Champion:
Jinx
If I'm
Yasuo, +1 starting mana.
When you Recall an enemy, increase its cost by 2.
When you summon an ally, if it's the first one this round or you've slain 6+ marked units this game, it strikes the weakest marked enemy.
Champion:
Kindred
+1 Starting Mana.
Game Start: Shuffle 5
Snowballs into your deck.
Champion:
Nunu & Willump
When you summon a 1 cost ally, grant it +2|+2.
When a champion or
Ephemeral ally kills an enemy, refill your spell mana.
Get it: Spirit Blossom Runic Vessel, or craft for 580 Rune Shards
Each Game, Charm the first enemy follower summoned.
Get it: Spirit Blossom Runic Vessel, or craft for 580 Rune Shards
When an
Ephemeral ally gains stats, it gains twice that many instead.
Get it: Spirit Blossom Runic Vessel, or craft for 580 Rune Shards
Ephemeral allies have +3|+3.
Get it: Spirit Blossom Runic Vessel, or craft for 580 Rune Shards
When you play a cost reduced unit, grant it +3|+3.
Get it: Spirit Blossom Runic Vessel, or craft for 580 Rune Shards
Allied Champions have +2|+2.
Get it: Spirit Blossom Runic Vessel, or craft for 120 Rune Shards
Round Start: Flow: Draw 1.
Get it: Spirit Blossom Runic Vessel, or craft for 120 Rune Shards
+20 Vision, +2 Rerolls.
Get it: Spirit Blossom Runic Vessel, or craft for 120 Rune Shards
When you damage the enemy Nexus, plant that many
Poison Puffcaps in the enemy deck.
Get it: Spirit Blossom Runic Vessel, or craft for 120 Rune Shards
Each round, the first time an ally Strikes the enemy Nexus, draw 1.
Get it: Spirit Blossom Runic Vessel, or craft for 120 Rune Shards
+200 Gold, +10% to find Epic powers and items.
Get it: Spirit Blossom Runic Vessel, or craft for 120 Rune Shards
When you summon an ally, grant it +0|+3.
Get it: Spirit Blossom Runic Vessel, or craft for 120 Rune Shards
Game Start: Refill your spell mana.
Get it: Spirit Blossom Runic Vessel, or craft for 120 Rune Shards
Round Start: Create a
Fleeting
Time and Dedication in hand.
Get it: Spirit Blossom Runic Vessel, or craft for 120 Rune Shards
Stolen allies have +1|+1.
Get it: Spirit Blossom Runic Vessel, or craft for 40 Rune Shards
Game Start: Heal your Nexus 10.
Get it: Spirit Blossom Runic Vessel, or craft for 40 Rune Shards
Unblocked allies have +2|+0.
Get it: Spirit Blossom Runic Vessel, or craft for 40 Rune Shards
Followers you acquire throughout the adventure have
Studded Leather.
Get it: Spirit Blossom Runic Vessel, or craft for 40 Rune Shards
No power matches.