Attach
4 cardsAttach me to an ally to give it my stats and keywords while I'm attached. When that ally leaves play,
Recall me.
What
Tough,
Recall,
Spirit, Round Start and the other keywords do, with Riot's own text. Across the site, keywords in card, relic and power text are linked here: hover or tap one for its card.
115 keywords and terms
Shown on cards with their icon.
Attach me to an ally to give it my stats and keywords while I'm attached. When that ally leaves play,
Recall me.
Get this effect when this unit attacks.
Fear-Cleaving Axe
Guinsoo's Rageblade
Hecarim's Glaive
Living Weapon
Ranger's Command
Soul Lantern
Spirit of the Buhru
Stormrazor
Twin Drakehounds
Whirling Blade
Yeti Spotting Guide
Last Light of Icathia
Last Light of Icathia II
Outcast's Edge II
Spirit of the Buhru
The Best Defense...
Heavy Hands
Infinity Force
Sheen
Special Delivery
Speed Wraps
Zeal
When I'm summoned, refill 1 spell mana.
When you play a created card, grant me +1|+0.
Negates the next damage the unit would take. Lasts one round.
Attaches to another card in a deck. When that card is drawn, activate the effect.
Can only be blocked by enemies with 3 or more Health.
Can be played whenever you may act. Happens instantly and allows you to continue to play other cards.
A Captured card is removed from the game. It returns when the Capturing unit leaves play.
Can choose which enemy unit blocks.
Round Start: I count down 1. At 0, activate the Countdown effect, then destroy me.
Applies a negative effect as long as it's in hand. Multiples of the same curse on a unit combine, increasing their cost and effect. Cannot be targeted in hand.
Bonus if this is the FIRST card you play in a round.
The next time this unit dies, remove Deathless and revive it
Stunned with 1 Health.
Has +3|+3 once your deck has 15 or fewer cards.
While attacking, it strikes both before AND at the same time as its blocker.
Heal your Nexus for the amount of damage dealt
A unit's spell-like effect that allows enemy reactions. It's elemental!
Can only be blocked by an Elusive unit.
You're Enlightened when you have 10 max mana.
This unit dies when it strikes or when the round ends.
Attendant Spirits
Soul Lantern
Spectral Scissors
The Taker's Bow
Attendant Spirits
Devastating Charge
Devastating Charge II
Dreamwoven Spirits
Everywhere, Everyone
Guided Spirits
Mounting Dread
Phantom Haul
Rampage
Stabilize
Survival of the Fittest II
The Taker's Bow
Cursed Cloak
Cursed Symbol
Pale Imitation
Shadow Technique
Shadow Totem
Equip to a unit to grant the listed bonuses. If the unit leaves play, the equipment will return to your hand. You may play each equipment at most once per round.
I have +2|+2 once you've had Units with 6+ other unique positive keywords in play this game.
Can be played whenever you may act. Happens after your opponent has a chance to react.
Each round, the first time an allied card targets me, grant me +1|+1.
Can only be blocked by enemies with 3 or more Power.
Fleeting cards discard from hand when the round ends.
Arcane Comet
Makeshift Mayhem
Spellweaver's Symphony
The Grand General's Counterplan
The Gravedigger's Spade
Ascendant Indignation
Bouncing Blades
Counterfeit Production
Deceptively Deadly
Deceptively Deadly II
Extend your Senses
Fast Deal
Feral Senses
Flourish III
Gift of Corruption
Gift of Corruption
I'll Take That
I'll Take That Too
Joy Unbound
Joy Unbound II
Justice
Justice
Love Eternal
Mageseeker's Clearance
Memory Game
Mind and Body
Mind and Body II
Playful Trick
Playful Trick
Sleepin with the Fishes
Soul's Reflection
Spellweaver's Symphony
Sweet Solitude
Sweet Solitude II
Water Recycler
Water Recycler
Winds of Change
Ante Up
Cursed Stone
Spirit Stone A card activates its Flow on Round Start if you played 2+ spells or skills last round.
Can be played outside combat or when no other spells or skills are pending. Happens instantly and allows you to continue to play other cards.
I strike with my Health instead of my Power.
Set a unit's Power to 0 this round. It can be changed after.
When I kill a unit, grant me +1|+1.
This unit has -1|-1. This keyword can stack.
After I die, for the rest of the game when allies attack, hallow your first attacker giving it +1|+0 that round
These abilities trigger when you resolve a spell.
Can't attack or block.
When this strikes while attacking, it deals 1 to the enemy Nexus. This keyword can stack.
Cease and Desist
Cruel Experiments
Dreams Of Yordles
Norra's Portal Accelerator
Pack-A-Punch
Queen's Embrace
Wriggle's Lantern
Cruel Experiments
Definitely Not Neeko
Eternal Hunger III
Light Guides Us II
Norra's Portal Accelerator
Outrage
Outrage II
Relentless Force
Relentless Force II
Survival of the Fittest
Survival of the Fittest II
Pick a Celestial card from among 3 to create in hand.
Landmarks take up a space on the board. They can't attack, block, or take damage.
These abilities take effect when the unit dies.
A champion in play levels up everywhere once this condition is met. Some champions must be in play to see their condition progress.
Damage this unit deals heals its Nexus that amount.
When you attack while I'm on top of your deck, I Lurk, granting Lurker allies everywhere +1|+0. Max once per round.
Draw a non-champion card from the bottom of the enemy deck.
Bonus if this is NOT the first card you play in a round.
Inflicts damage beyond what would kill the target(s) to the enemy Nexus.
Attendant Spirits
Champion's Purse
Chosen by the Stars
Cruel Experiments
Draconic Runes
Full Build
Harmless Scarecrow
Spirit Glove
Spirit of the Buhru
The Beast Within
The Troll King's Crusher
Troll King's Crown
Twin Drakehounds
Attendant Spirits
Cruel Experiments
Crush
Good Morning, Grumpy II
Harmless Scarecrow
Noxian Might II
Spirit of the Buhru
The Beast Within
Thrice Born
Throes of Passion
Unstoppable Force
Greatclub
Infinity Edge
Infinity Force
Jeweled Gauntlets
Get this effect when you play this unit from hand.
Attendant Spirits
Azir's Staff of Office
Cease and Desist
Disciple of Shadows
Found Fortune
Frost Breath
Harsh Lesson
Living Weapon
Lost Chapter
Makeshift Mayhem
Oath of the Guardians
Riptide Battery
Space Puppy!!!
Swain's Raven Army
The Curator's Gatebreaker
The Equalizer
The Hand of Noxus
Utmost Despair
Wicked Harvest
Yeti Spotting Guide
Corrupted Gatebreaker
Dragon Egg
Elemental Studies
Flame-Wreathed Soul
Frost Spikes
Horrific Visage
Iceborn
Quickstrike Blade
Shadow Totem
True Reflection A card activates its plunder ability when played if you damaged the enemy Nexus this round.
While attacking, strikes before its blocker.
Return a unit to hand and remove all effects applied to it.
Heals fully at the end of each round.
The first time only Scout units attack each round, ready your attack.
Can block
Elusive units
Removes all text and keywords from a unit.
A unit's spell-like effect that allows enemy reactions.
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.
Negates the next enemy spell or skill that would affect me.
This unit has +1|+1. This keyword can stack.
Remove a unit from combat. It can't attack or block for the rest of the round.
Attacking with a support unit will buff the unit to its right.
Takes 1 less damage from all sources.
Attaches to another card in a deck. When that card is drawn, activate the effect.
The enemy can challenge this unit, forcing it to block.
Lowest Power, with ties broken by lowest Health then lowest Cost
Words the game explains when you hover them: triggers, timings and effects.
Makes a Countdown
landmark count down that many times
When you summon this unit, it gets its allegiance bonus if the top card of your deck matches its region.
Can be played hidden if you have no other hidden Ambush allies. Hidden allies are 2 cost 2|2s. You may pay a hidden ally's Ambush cost to transform it into its base card.
For each allied target, summon a 1|1
Ephemeral unit. Copy the animated spell onto them.
Transform allies Equipped with Darkin
Equipment into their Darkin unit forms. If they are Champions, they
Level Up.
Effect when unit strikes with an attack
Automatically equips this item from hand or play when summoned, creating it first if needed.
You behold something if you have it in play or hand.
Start a free attack with that many summoned Blades.
Increase allies' positive stackable keywords or enemies' negative stackable keywords.
A unit is buffed when its Power or Health is increased or it gains a new keyword.
Steal an enemy unit, if you have room. At Round End, return it if they have room. Otherwise return it to their hand.
This is how much Mana you need to spend to play this card.
This has a chance to deal double damage.
Secretly transforms into another unit before entering play. They won't reveal their true identity to your opponent until they leave play or level up.
A unit has its Empowered bonus while its Power is at least the listed number.
Equipping an Item to a unit grants it the listed bonuses. If the unit leaves play, the Item will return to your hand. You may play each item at most once per round.
In play, in hand, in deck, in discard, and even if created/summoned later.
The opponent in
The Path of Champions.
Grant an ally +1|+1. If the ally is equipped, grant it to their item instead.
Reduce the cost of Storm Conduits in your hand by 1.
This is how much damage the unit can withstand. If it reaches zero, the unit dies.
Choose one of two random options from a depleting pool of equipment and equip it to this ally. If the ally wasn't played from hand, it equips a random equipment instead.
Create in hand 1 of 3 randomly selected cards.
Effect when unit Strikes the enemy Nexus.
Completely removed from the game. Doesn't cause
Last Breath and can't be revived.
This champion counts as one of your deck's regions. During deckbuilding, you may add the specified cards to your deck regardless of region. Origins may also have an effect that begins at Start of Game.
Pick the next Moon Weapon for Aphelios.
This is how much damage the unit deals when it strikes.
Attendant Spirits
Big Guns
Black Shield
Cease and Desist
Cruel Experiments
Deadly Harpoon
Deck of Destiny
Defense Spending
Emotional Support Bear
Essence Theft
Gale Gauntlet
Great Talons
Harmless Scarecrow
Hecarim's Glaive
Hextech Rifle
Hidden Tome
Icon of Valhir
Innervating Locket
Lux's Incandescent Baton
Norra's Portal Accelerator
Perfect Hex Core
Price of Retribution
Protectors of Demacia
Queen's Embrace
Ranger's Command
Renewing Power
Rhythms of Despair
Scales of Judgment
Scoundrel Hunter
Searing Brilliance
Secret Technique
Shield of Daybreak
Shock & Awe
Siren's Call
Soul Lantern
Spellweaver's Symphony
Spirit of the Buhru
Stacked Deck
Starfire Spellblade
Starforged Gauntlets and 22 more Pick a card from among 3 in your deck. Put that card on top and place the others in your deck.
If you don't have one, gain the attack token. You can attack this round.
When you play this spell, create in hand a
fleeting copy of it with +1 cost.
Create a random Blade Fragment still needed to restore the blade. Once you’ve played all 3, create the
Blade of the Exile.
Activates if allies have struck for 5+ damage at least 4 times this game.
Immediately draw 1 of each Ascended ally. For the rest of the game, level 2 Ascended allies are level 3.
Get this effect when the round ends.
Galeforce
Wriggle's Lantern
Black Market Discount
Boon of the Ascended
Boon of the Ascended II
Caught In The Webs
Caught In The Webs
Crushing Guilt
Death's Approach
Empire Above All
For the King!
For the King!
Frenzied Fighting
Mercy Killings
Nowhere is Safe
Nowhere is Safe II
Outrage
Outrage II
Power Overwhelming
Typhoon
Bloodletter's Veil
Double Time Watch Get this effect when the round starts.
Arcane Comet
Archangel's Staff
Living Weapon
Perfect Hex Core
Ranger's Command
Siphoned Sorrow
The Grand General's Counterplan
The Gravedigger's Spade
Ascendant Indignation
Ashes to Ashes
Ashes to Ashes II
Beast Within
Bet on Sett
Bet on Sett
Bouncing Blades
Calm Before The Storm
Calm Before the Storm II
Celestial Aid
Celestial Aid
Circle of Death
Communal Manaflow
Counterfeit Production
Dawning Age
Deceptively Deadly
Deceptively Deadly II
Domination
Emai
Extend your Senses
Fast Deal
Feral Senses
Fixer Upper
Follow the Wind
Follow the Wind II
From Prey To Predator
From Prey To Predator II
Frost Shot
Frost Shot II
Fuses Lit
Gift of Corruption
Gift of Corruption and 70 more
Remove all keywords, abilities, and ongoing effects. Doesn't affect damage or subtype.
When you kill a unit via damage, kill effect, or striking it with an ally. (Self-killing, like from
Ephemeral, doesn't count.)
Obliterate a unit and
recall its attachments to store an exact copy in a
landmark for one round.
Create a Snowball randomly in the top 2-6 cards of your deck.
For each Spawn: Summon a 1|1 Tentacle, or if you already have one, grant your strongest Tentacle +1|+1.
Cards that are taken from the opponent or exact copies of their cards.
This card will get its cost reduced when you Gather Storm.
Get this effect when a unit attempts to deal damage using its Power, either at the end of battle or with spells. Units with 0 Power can't strike.
Highest Power, with ties broken by highest Health then highest Cost.
Obliterate X cards from the top of the enemy deck, activating any traps on them.
Units with 8+ power or health
Obliterate X non-champion cards from the bottom of your deck.
Shuffle a card into its player's deck and reduce its cost by 1
How many nodes ahead you can see in adventures
Text from Riot's Data Dragon; icons from the League of Legends Wiki.