Master Yi: Flow spells and repeated champion buffs
Master Yi · from r/LegendsOfRuneterra · 2026-10-14
Use cheap non-Fleeting spells to generate ally buffs, maintain Flow and grow the champion into a combat payoff.
Build
Overview
Master Yi uses
Wuju Style to target allies, redraw champions and build combat stats. This epic trio is a popular pick. At level 18 he gains a champion-draw reward.
The build
Chosen by the Stars
Fated,
Augment
Empowered 10:
Overwhelm,
Regeneration, and
Challenger.
Ally targeting and created-card plays build champion stats. Its ten-power threshold turns that scaling into combat reach and resilience; inspect the threshold before relying on those keywords.
Echoing Spirit
Game Start: Create 7 copies of me in deck. Champion Spells cost 1 less.
More champion copies improve access to the engine and its champion spell. Copies in hand become spells while the champion is on board; the spell discount makes repeated casts easier.
Secret Technique
Power: When an ally gains stats from a spell, it gains twice that many instead.
Buff spells provide a larger stat payoff. The value is in repeatedly casting the ally buffs used by this plan, rather than merely equipping it on a large champion.
How to play
Reach level eighteen for
Hero's Horn on
Wuju Style, then establish
Master Yi with another copy in hand. Its champion spell costs one before the
Echoing Spirit discount. Casting it redraws a champion; another copy becomes another spell while he remains alive. Drawing the support champion can interrupt the sequence.
Target your attacker for spell buffs and
Fated; playing the created spell also triggers
Augment.
Secret Technique doubles spell stat gains. Use generated
Twin Disciplines before its
Fleeting window closes, and confirm ten Power before relying on Empowered from
Chosen by the Stars. Flow needs two spells or
Skill in the previous round and gives the strongest ally
Elusive next round through the two-star power.
Drafting and alternatives
Prioritize affordable spells and a compact champion pool. The redraw engine depends on what remains in the deck and available hand space; enemy cost increases or disruption can stop it. Players disagree about needing
Overwhelm when next-round
Elusive is available. This loadout supplies eventual
Overwhelm for attacks on the round you play him.
A budget option is
The Grand General's Counterplan /
Archangel's Staff /
Lost Chapter: recurring champion spells, round-by-round mana and an initial
Play refill. It is slower without the discount; direct summons do not trigger the current chapter.
Star-power checkpoint
When you play a non-Fleeting spell or
Skill, create a 1 cost
Fleeting
Twin Disciplines in hand.
Round Start: Flow: Grant allies +1|+1.
Sources
- Master Yi level 18 is a game changer by u/Literal_Concept, 2024-01-05, 34 points (observed 14 Oct 2026).
- How do you guys build Master Yi? by u/Twerk7, 2024-08-09, 7 points (observed 14 Oct 2026).
- Player-submitted builds, collected 13 Oct 2026.
- Supporting champion guide, collected 13 Oct 2026.
- Champion mechanics, LoL Wiki, checked 13 Oct 2026.
Mind and Body II