Mordekaiser: revive entries and a durable death engine
Mordekaiser · from r/LegendsOfRuneterra · 2026-10-14
Discount the expensive champion with allied bodies, then use
Deathless and keyword recycling to maintain revived entries.
Build
Overview
Mordekaiser wants early sacrifice-and-revive play and the deployment discount from
Disciple of Shadows. The important change in approach is to use useful early allies and a support champion as an engine, rather than waiting with an empty board for
Mordekaiser.
The build
Disciple of Shadows
I cost 1 less for each ally in play.
Play: Deal 3 to all other allies.
Bodies on your board reduce the champion cost. Its play damage can also kill disposable allies; account for that damage before sacrificing units you need to retain.
Guardian Angel
+0|+2 and
Deathless.
Start adventures with +2 Revives.
Deathless helps preserve a champion entry after a death and the adventure revives add recovery options. The revived champion is not automatically safe from subsequent removal.
Voidborne Carapace
Evolve. When ANY unit dies, grant me its keywords.
Keywords from dying units help the champion scale into a payoff. The slot needs deaths to occur before its keyword collection contributes.
How to play
Develop disposable allies before playing
Mordekaiser so the entry discount is active. Its play damage can kill bodies, advancing the death engine, but do not sacrifice a key blocker without a recovery plan.
Deathless provides another champion entry after a death, while keyword collection helps revived bodies retain useful combat properties.
Use the generated
Indestructible tools to protect and revive a meaningful target. Track the champion’s death-based level-up; high-power allied deaths contribute more than small ones according to his current card text.
Capture and
Obliterate can bypass death triggers, so keep an answer for those effects.
Drafting and alternatives
Keep
Death's Grasp when an early enemy champion must be removed, and keep an expendable ally to pay its sacrifice.
Mist's Call and
Chronicler of Ruin help restore or duplicate an important target. Save
Indestructible for a unit you actually want to preserve or cycle. A
Deathless unit returns
Stun with one health, so that alone does not make it an immediate sturdy blocker against
Overwhelm.
Corrupted Star Fragment is the main discussed swap. With
Mordekaiser's slay-and-revive effect active, its support sacrifice can restore the consumed ally while granting
Mordekaiser its stats and keywords. Leave board space for
Deathless and revive effects: extra copies can fill the board and prevent the intended unit from returning.
There used to be a repeatable
Guardian Angel interaction. It now grants
Deathless instead, so use it as protection, not as an infinite loop. Draft cheap useful bodies, removal and revival, then cut cards that do not serve that plan. The leveled champion's attack starts the lasting slay-Drain effect, so level-up alone is not the same as having activated it.
Star-power checkpoint
Round Start: Create a 2 cost
Indestructible in hand or if you have one, reduce its cost by 1.
Sources
- Playing Mordekaiser and his deck by u/DamnyKap, 2023-12-19, 15 points (observed 13 Oct 2026).
- Mordekaiser champion factory by u/SackclothSandy, 2023-12-21, 42 points (observed 13 Oct 2026).
- Player-submitted builds, collected 13 Oct 2026.
- Supporting champion guide, collected 13 Oct 2026.
- Champion mechanics, LoL Wiki, checked 13 Oct 2026.
Twice Slain II