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Samira: Hex Core and Symphony card chains

Samira · from the PoC community · 2026-10-14

Use recurring free spells to reach six-card turns, with Packed Powder keeping Samira cheap after a Nexus ping.

Build

Needs 3★Champion level 30Medium to play

Overview

Turn cheap card plays into attacks and more cheap card plays. Perfect Hex Core supplies a zero-cost targeted spell each round, Spellweaver's Symphony supplies another free spell when you gain the attack token, and Packed Powder makes Samira cheap after Nexus damage.

It's one of her most common trios in 10★ clears. Her existing guide uses immediate burn spells, level-up Rally and recurring champion copies. This version exchanges those slots for renewable card count: it rewards planning a complete turn rather than spending each generated card as soon as it appears.

The build

Perfect Hex Core

Round Start creates a Hex Core Upgrade with a zero-cost item and lets it upgrade any ally. It is a free play toward your card count and adds a useful random keyword. You still need a legal ally target; the generated spell alone cannot start a turn with no board.

Spellweaver's Symphony

When you gain the attack token, create a Fleeting two-cost spell from your regions that costs zero. A Rally can supply another spell to continue the chain. The result is random: check its targets and timing before counting it as your sixth playable card.

Packed Powder

Plunder reduces her cost by two on a round when the enemy Nexus has taken damage. Damaging that Nexus in different rounds also grows her stats. Combined with her three-star next-card discount, this lets you play another useful card cheaply before deploying her. All three relics are Epic; unlock level 30's third Rare slot and upgrade all three.

How to play

Keep Samira, Stylish Shot and cheap units. A Nexus ping activates Plunder and the three-star discount. When possible, spend that next-card discount on another useful card before playing the now-free champion, so the two reductions do not both disappear into the same cheap card.

Count the cards you can actually play before starting a six-card sequence. The Hex Core spell needs a target, generated spells may have timing restrictions, and a cheap unit can leave your board full. Use Flair to keep the Nexus-damage chain going or give Challenger for a favorable attack.

After she levels, keep enough cards to reach her next Rally. Symphony supplies a new free spell when that token arrives, which may help the next chain. Recover Stylish Shot through a Nexus strike when you can; throwing away every ping on a defending round can leave no reliable opening next round. If the full sequence is not available, make the useful three-card turn and preserve resources.

Drafting and alternatives

Draft cheap spells, card draw and useful unit targets for Hex Core. Cost reductions help you reach the card threshold without exhausting mana. Additional free attacks can generate another Flair and a chance to recover your repeatable ping, but an attack still needs a board that survives it.

The Dreadway Chase Gun / Crownguard Inheritance / The Grand General's Counterplan build in her other guide offers a more fixed initial set of spells. Chosen by the Stars is another option for converting repeated created-card plays into a larger champion, at the cost of one recurring resource or the Plunder slot.

Star-power checkpoint

Collect Your Bounty II at three stars reduces the next card's cost by three after the first enemy Nexus damage each round. Style On 'Em buffs your board when you play the third card. Six stars add attack-token damage scaling, but the free-card and Plunder engine does not need that upgrade.

Sources

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