← Guides

Spirit Blossom Evelynn: health-based steals and a Formidable board

Spirit Blossom Evelynn · from r/LegendsOfRuneterra · 2026-10-14

Build health, lower enemy health and steal followers that meet the charm condition.

Build

Needs 3★Champion level 30

Overview

Spirit Blossom Evelynn plays around health-based Charm and disposing of stolen units. This health-and-spell-mana version pairs her own signature relic with Strength of Stone and Hidden Tome. Formidable or Overwhelm? Higher health helps Charm, while stolen attackers can already have useful power.

The build

Siphoned Sorrow

When I'm summoned or Round Start: I steal up to 3 Health from a random enemy unit. It can't drop below 1 health.

Strength of Stone

+0|+2
Power: When you summon an ally, grant it +0|+1 and Formidable.

Hidden Tome

Power: When you play or level up a champion, refill your spell mana.

The play and level-up refill enables spells on the turn you establish the champion. A summon without the relevant trigger does not automatically supply that refill.

Spirit Armor

When you summon an ally, grant it +0|+3.

It goes in the separate Rune Star slot.

How to play

Build enough health for Spirit Blossom Evelynn to challenge an enemy with less health than herself. Her card can Charm an enemy champion through that challenge condition; Beckoning Gaze instead targets an enemy follower. These are different targeting rules.

Use allied strikes to create and discount Beckoning Gaze. Hidden Tome supplies spell mana on champion Play or level-up, so keep enough other mana to cast the steal when it matters. Plan what to do with the stolen unit before its temporary control ends. Mark of the Isles or Fated Supplicant can help remove it after it attacks.

The champion removes herself from combat when her successful challenge Charm the enemy. That makes stealing a useful attacker different from merely growing her power. Don't assume a stolen unit counts as summoned for every rune or relic trigger; that interaction is uncertain.

Drafting and alternatives

The Grand General's Counterplan recurs her health-changing champion spell, and Archangel's Staff gives recurring spell mana. Luminous Orb is a direct health option when the signature is unavailable. Disciple of Shadows can speed deployment with enough allied bodies, but account for its damage to them.

Recall stolen enemies into your hand is another way to keep them. Killing and reviving them can remove their stolen status, losing bonuses tied to that status. Check the specific effect rather than assuming every way to retain a unit preserves those bonuses.

Some players add team Overwhelm to help huge stolen attackers connect; others prefer forcing trades so the charmed enemies actually die. Choose according to whether you need immediate Nexus damage or permanent enemy removal. No single relic-and-rune setup is best for every encounter.

Star-power checkpoint

Be Mine II

When an ally strikes, create a 6 cost Beckoning Gaze in hand, or reduce its cost by 1 if you already have one.

Sources

Edit a copyMore guides for this championWrite your own guide

Keyboard shortcuts

/
Search the site
?
This list
g then c
Champions
g then a
Adventures
g then r
Relics
g then u
Guides
g then s
Resources
← →
Switch tabs (when a tab is focused)
Esc
Close pop-ups and pickers