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Tryndamere: Call to Arms and repeated large entries

Tryndamere · from r/LegendsOfRuneterra · 2026-10-14

Double the stats of summoned allies for the round, then use the generated Rally spell to attack again.

Build

Needs 6★Champion level 30

Overview

Echoing Spirit and Portal Pals are the core of a Tryndamere resummoning build, with a flexible third slot. This build uses Galeforce for Scout and recycling him. This plan is different from buffing every follower in a large deck; mixing those draft priorities can make the summons less reliable.

The build

Echoing Spirit

Game Start: Create 7 copies of me in deck. Champion Spells cost 1 less.

More champion copies improve access to the engine and its champion spell. Copies in hand become spells while the champion is on board; the spell discount makes repeated casts easier.

Portal Pals

When I'm summoned, create 2 random 7+ cost units from your regions and reduce their cost by my base cost.

The entry creates discounted expensive units, providing another board-building payoff once the champion is available.

Galeforce

Scout. Round End: Shuffle me into your deck.

Scout supplies an additional attack opportunity. It shuffles the champion into the deck at Round End. Keep another copy or a draw plan if the attacks will not finish the encounter.

How to play

Bank enough mana to cast Call to Arms and use its hand/deck manipulation to seek another Tryndamere. Additional champion copies improve that chance, but do not guarantee the spell hits him. At six stars the spell also Rallies and each summoned ally doubles its stats for that round.

A summoned Tryndamere triggers Portal Pals, providing discounted large units. Summoning those units benefits from the sixth-star stat doubling too. Keep board and hand space for the chain rather than filling every slot with small followers first.

Scout supplies another attack, and the current Galeforce shuffles the champion into the deck at Round End, where he can be summoned again. The doubled stats expire at Round End. Summoning through the spell does not activate Play-only relics.

Drafting and alternatives

For the champion-resummoning plan, trim weak cheap followers and avoid filling the deck with extra units that compete with Tryndamere as the spell's target. Keep the champion-copy and discounted-unit relics together; the third slot depends on the encounter.

The Beast Within gives all allies Overwhelm when the generated follower board needs Nexus reach. Black Shield protects entries from removal. Frozen Tomb offers a delayed champion summon that also activates the follower-generation relic.

An alternative Warlord's Helmet plan focuses on buffs to the original deck instead. Don't count on the Helmet doubling Stacked Deck's aura. How much extra starting mana speeds up the first Rally depends on spell discounts and your opening hand.

Star-power checkpoint

Bloodsworn Pact

When you summon an ally, double its stats this round. When you play Call to Arms, Rally.

Sources

Edit a copyMore guides for this championWrite your own guide

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