Jinx: Guardian Angel and a second Payload
Jinx · from the PoC community · 2026-10-14
Trade one Plunder discount for
Deathless, preserving
Jinx through a lethal hit and triggering another hand-to-burn conversion.
Build
Overview
Guardian Angel gives the champion
Deathless, letting a lethal hit produce another summon and another
The Loose Cannon's Payload trigger.
The Scourge's Stash keeps the initial play affordable after Nexus damage.
Players recommend the revive-and-discard plan alongside faster double-discount builds. The existing guide can play the champion for zero under Plunder; this version normally pays two and gains a
Deathless return. Current
Guardian Angel is not the old separate revival effect, so historical multi-copy infinite sequences do not follow from this trio alone.
The build
Guardian Angel
Grants +0|+2,
Deathless and two adventure revives. The adventure revives recover lost encounters; they are separate from the unit’s
Deathless. A
Deathless return consumes that keyword and does not continually refresh it.
The Loose Cannon's Payload
On summon, discard the hand and replace its cards with
Pow-Pow. Each discard activates the star power, and the hand briefly empties to level the champion. Returning through
Deathless triggers another conversion, but an already-levelled champion does not level up again.
The Scourge's Stash
Plunder reduces the initial cost by two. Level 30 equips these three Rare relics without Epic upgrades; the level-nine
Mana Potion upgrade also makes Pow-Pow cheaper.
How to play
Keep
Jinx and an opening play such as
Jury-Rig. Its level-21
Farsight Alteration improves access. Playing a card damages the enemy Nexus through the star power, activating Plunder if the damage lands. At four stars, spell mana can pay for the setup while preserving two unit mana for the champion.
Before entry, decide which hand cards you want to use and how many Pow-Pows the remainder will produce. Save enough mana for
Super Mega Death Rocket! or other necessary damage. A larger discard is useful only if it helps finish or control the fight.
Use Pow-Pow on your own champion only when the
Deathless return’s discard burst is worth the cost. Check actual Health and damage, especially with the relic’s extra Health and six-star spell damage. The returned unit is
Stun, and its
Deathless is spent; do not kill it again expecting another automatic return.
Against decks that punish discards or empty your deck quickly, time the first Payload for a strong finish rather than automatically playing it at the first opportunity.
Drafting and alternatives
Prioritize spell discounts, useful damage and enough draw to maintain a finish. Avoid needless draw when decking out is the threat.
Packed Powder restores the faster double-discount plan if you replace
Guardian Angel.
The Grand General's Counterplan is a different way to get replacement champion copies each Round Start. It costs a slot and requires paying to replay them. Old
Guardian Angel videos show loops that the current
Deathless version doesn't guarantee, so don't count on an infinite reset.
Star-power checkpoint
Four-star
Sorcery refills spell mana at Round Start for the setup-and-burn turns described here. Three-star
What's the Worst that Could Happen? II damages the Nexus and a random enemy on each play or discard. Two-star
Wreak Havoc creates a rocket when a champion levels. Six-star
Get Jinxed! doubles spell and
Skill damage, improving the finish without being required for the
Deathless/Payload interaction.
Sources
- Jinx weekly highlight and Guardian Angel alternatives by u/CaptSarah, featuring Powercuties, 2024-11-28, 151 points (observed 14 Oct 2026).
- Jinx relics and replay burn by u/Katetemi, 2025-05-27, 15 points (observed 14 Oct 2026).
- Player-voted builds, local snapshot collected 13 Oct 2026.
- Champion guide builds and recorded clears, local snapshot collected 13 Oct 2026.
- Champion mechanics and level rewards, local data checked 14 Oct 2026.