Miss Fortune: Plunder into Shock & Awe
Miss Fortune · from the PoC community · 2026-10-14
Discount
Miss Fortune to one mana and make a board of cheap attackers fire amplified Nexus-damage
Skill.
Build
Overview
Swain's Raven Army supplies opening Nexus damage for
Packed Powder, making the three-cost champion a one-cost play.
Shock & Awe turns cheap attackers into extra Nexus-damage
Skill, amplified by the six-star combat power.
Players favor low-cost swarms and combat spell damage for fast clears. It's her most popular trio in guide builds and player votes. Compared with the existing recurring-spell guide, it exchanges refill and recurring champion spells for earlier pressure.
The build
Swain's Raven Army
Game Start
Drain five from the enemy Nexus. When that damage connects, Plunder is ready before your first play. The champion-specific spell-mana refill does not apply to this carrier. Damage prevention can break the opening discount, so check the encounter rather than treating Plunder as unconditional.
Packed Powder
Plunder reduces the champion’s cost by two, allowing a one-cost entry. The relic also grows her for each different round in which you damage the Nexus. It counts rounds, not individual damage hits.
Shock & Awe
An attacking ally costing one or less plays a one-damage Nexus
Skill. At six stars the combat damage bonus makes each such
Skill much stronger. The power works from the start and does not require the champion to be present.
Level 30 and three Epic slot upgrades equip this trio.
How to play
Keep cheap attackers,
Miss Fortune and playable combat damage. Develop enough units to make the first attack meaningful.
Powder Monkey supplies another small attacker through the star power, and
Crackshot Corsair adds attack-triggered damage.
At four stars, a champion entering at one cost can benefit from the one-cost summon buff. Check the actual cost and board instead of applying that buff to a full-price entry. Attack with multiple eligible units to stack
Shock & Awe
Skill; the champion herself can remain safe when her attack is unnecessary.
Cast
Make it Rain during combat for the six-star damage bonus. The enemy’s attack also counts as combat, so holding damage can prevent a lethal counterattack. A board of small units can fail badly if the first swing does not finish; keep an answer rather than spending everything on weak additional bodies.
Drafting and alternatives
Prioritize affordable attackers,
Scout, useful draw and combat interaction. Cut expensive followers that do not help the immediate plan. Forced unit draw on attack can be dangerous against draw-punishing encounters, so count hand space and remaining deck size.
Spirit of the Buhru replacing Raven Army improves cheap units’ combat, but requires another Plunder trigger.
Echoing Spirit improves champion access and spell use. The existing
Archangel's Staff and
The Grand General's Counterplan route is an alternative when recurring control matters more than the opening swarm.
Star-power checkpoint
Six-star
Guns Blazing adds four damage to spells and
Skill while in combat, including on the enemy’s attack. Four-star
Yipp's Genius grants +2|+2 when you summon a one-cost ally. Three-star
Nothing but Powder Monkeys II summons a
Powder Monkey every Round Start. Below six stars,
Shock & Awe still works, but it lacks the amplified damage central to this finish.
Sources
- Miss Fortune weekly highlight by u/CaptSarah, 2024-11-21, 99 points (observed 14 Oct 2026).
- Tips for Miss Fortune by u/mynightmareisme, 2026-03-10, 7 points (observed 14 Oct 2026).
- Player-voted builds, local snapshot collected 13 Oct 2026.
- Champion guide builds and recorded clears, local snapshot collected 13 Oct 2026.
- Champion mechanics and level rewards, local data checked 14 Oct 2026.