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Nami: make Redoubled Valor your fourth spell

Nami · from community builds · 2026-10-18

Use free Warning Shots to prepare the three-star spell copy, then grow Nami into an Overwhelm attacker.

At a glance

Needs 3★Champion level 30

Overview

Turn Nami herself into a large attacker by arranging Redoubled Valor as the fourth spell you play that round. The three-star power copies that spell, while Chosen by the Stars supplies Fated, Augment and combat keywords once its Power threshold is reached.

This is an early attack plan rather than the recurring champion-spell engine. It needs three stars, a legal fourth-spell sequence, sufficient spell mana and an attack opportunity. It doesn't promise the same damage total or finish turn in every opening hand.

The build and relic order

Hymn of Valor

Summon creates a three-cost Redoubled Valor. Place this relic above the gun so that an almost-full hand is less likely to lose the main payoff before receiving the other generated cards.

Dreadway Chase Gun

Summon creates two Warning Shot copies. Their zero cost makes them useful spell-count enablers and created-card plays for Augment. Leave three hand spaces for the generated cards before playing the champion.

Chosen by the Stars

Fated and Augment help build the champion's stats before and during the targeted doubling spell. At ten Power, she gains Overwhelm, Regeneration and Challenger. Her native spell buff goes to another eligible ally; it isn't a self-buff merely because she cast a spell.

Count spells and mana

Play the champion with the hand space and spell mana your sequence requires. Cast the two Warning Shot copies, then a third suitable spell. Target the champion with Redoubled Valor as spell number four to get the three-star copy with the same target.

Count spells already played before the champion entered that round. An early setup spell can shift the fourth-spell slot and accidentally copy the wrong card. Copied spells aren't extra cards you played to restart the same four-spell bonus.

Each played spell restores one spell mana through the star power. With no banked spell mana and no unit mana left, the two free shots only build two spell mana: a one-cost third spell doesn't leave three for the doubling spell. Use a free third spell, start with enough banked mana, or wait for a better resource window. The counter alone doesn't pay the full sequence.

Choose the attack window

Use the grown champion when you have the attack token and can make the damage connect. Overwhelm helps against small blockers, while Challenger can choose a useful lane. Silence, hard removal and damage prevention remain real answers even to a very large unit.

Favor cheap spells, protection, affordable spell generation and useful stats. A full hand of expensive cards can prevent both the initial generated cards and the fourth-spell sequence. Don't consume your last defensive spell merely to reach four if the opponent can then remove the attacker.

If the fight continues, the ordinary spell-refund power and allied buffs still function. You gave up guaranteed Round Start champion spells, so avoid treating this build as an endless supply of the same spell.

Relic access and a scaling alternative

The Hymn is the reward from Bard's two-star campaign, the gun comes from the Rare pool, and Chosen from Gold Reliquaries. All three slots are available at level thirty.

Secret Technique can replace the gun for a different spell-buff version, but that loses the two free spell-count enablers. It improves stats granted by spells; it doesn't multiply the champion's native triggered allied buffs. Use the existing recurring-spell build when sustained spell access matters more than one attack setup.

Sources

This guide is shared under CC BY-SA 4.0: you may copy and adapt it with credit. Game data adapted from the League of Legends Wiki (CC BY-SA 3.0).

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