Ahri: Strength of Stone and health-based Nexus strikes
Ahri · from u/Davidesfed98 · 2026-10-18
Retain
Formidable and growing Health through
Recall, then turn repeated champion plays into direct Nexus strikes.
At a glance
Overview
Give
Ahri
Formidable,
Recall her with the permanent keyword and buffs intact, then replay her to strike the Nexus using her Health. Repeated summons add more Health and
Spirit without spending a separate action on a doubling spell.
Use the two- and three-star powers for buff retention, the
Recall discount, and
Spirit on summon and
Recall. The sixth-star
Parting Gift adds another Nexus strike when you
Recall an ally. The three-star engine follows the same mechanics, but the original run examples for this build used six stars, so don't treat their speed as a lower-star guarantee.
The build
Echoing Spirit
Seven extra champion copies improve access to the champion and supply more champion spells while she is in play. The champion-spell discount makes repeated
Recall easier to fund.
Strength of Stone
The equipped champion gains two Health. Its Power grants every summoned ally one more Health and
Formidable.
Whispers From Past Lives keeps those permanent buffs and the keyword through
Recall, so the same champion grows with each replay.
The Curator's Gatebreaker
Play strikes the enemy Nexus. Its one-Power penalty doesn't reduce a
Formidable unit's Health-based strike damage. On the first entry, however, the Play strike can resolve before the summon effect grants
Formidable. Don't count that first strike as though all summon buffs had already resolved; later replays retain the keyword.
How to play
- Mulligan for
Ahri and spare champion copies or another affordable
Recall effect. Reserve unit mana for the first play. - Play her and let the summon effects resolve. She now has
Formidable, extra Health and
Spirit.
Recall that same champion. Her two-star power preserves permanent buffs and keywords and discounts the returned unit. At six stars,
Recall also supplies a Nexus strike.- Replay her for another entry strike, then repeat while the hand and mana allow it. Every full summon/
Recall cycle adds more permanent growth at three stars.
Keep returning the buffed original rather than starting over with a fresh copy. Damage reduces
Formidable's current strike damage, so avoid unnecessary combat before a Nexus strike.
Recall the unit resets damage while its permanent buffs are retained, making
Recall part of both your damage plan and your recovery.
The relics don't generate unit mana. A cheap champion spell can still leave you short of mana to replay the champion, so calculate the entire cycle before starting it.
Powers and items
Easy Prey is an especially useful opening: its Husks gain the summon bonuses, then pass their stats and keywords to the next ally you play. Let
Ahri consume them when it is safe to do so. This concentrates Health in the unit you intend to replay.
Biggledust Stash and
Biggledust Sprinkle improve summoned created allies. They help the champion copies created by
Echoing Spirit, so check which copy you are playing.
Yipp's Genius rewards summons that actually cost one; further discounts to zero can remove that interaction.
Favor permanent Health and affordable
Recall access. Avoid cost-increasing items that make every replay harder to fund. The Star of Discovery spell discount is a useful separate constellation purchase; don't assume every account already has it.
Avoid extra Ephemeral champion copies
Skip
Stabilize and
Shadow Totem for this plan. An extra champion on the board can keep your
Recall copy transformed into a champion spell, preventing the immediate replay of the same buffed unit.
Ephemeral copies also add survival and timing problems to a sequence built around one persistent champion.
Formidable lets retained Health remain useful through
Frostbite, but Health damage and removal can still stop the engine. Keep a
Recall available when the enemy can threaten the champion, and don't spend the last defensive answer merely to gain another small stat increase.
Choosing between the Ahri plans
This build grows through repeated summons and
Recall. The doubling-spell build can build larger individual hits, but needs the spell and its mana support. You don't have to cast that doubling spell on every replay once its retained stats are sufficient.
At six stars, the Found Fortune build uses draw and Plunder discounts for longer same-round chains. The board-control build spends its entries removing enemy units instead. Choose around your relic collection, constellation nodes and the fight's actual restrictions; none of these comparisons makes one setup universally best.
Sources
- A Guide to Strength of Stone Ahri by u/Davidesfed98, 1 Mar 2025, r/LegendsOfRuneterra. Full guide and leading comments read again 18 Oct 2026; u/MartDiamond's correction about optional repeated doubling casts is reflected above. The author used six stars and did not directly test the three-star version.
- Ahri build recommendations, u/mfMayhem, 15 Jun 2025; the Health-based entry-strike approach is discussed by u/ZarafFaraz and u/ShenKiStrike. Read 18 Oct 2026.